Citations: (9 Articles)

Musyaffi, A. M., Sulistyowati, W. A., Wolor, C. W., & Sasmi, A. A. (2022). Game-based learning sustainability during social distance: the role of gamification quality. European Journal of Educational Research, volume-11-2022(volume-11-issue-3-july-2022), 1289. https://doi.org/10.12973/eu-jer.11.3.1289
Tang, T. T., Nguyen, T. N., & Tran, H. T. T. (2022). Vietnamese teachers’ acceptance to use e-assessment tools in teaching: an empirical study using pls-sem. Contemporary Educational Technology, 14(3), ep375. https://doi.org/10.30935/cedtech/12106
Adelia, M., & Wandini, R. R. . (2023). Hasil belajar geometri siswa ditinjau dari kemampuan efikasi diri dan gender. Jurnal Imiah Pendidikan dan Pembelajaran, 7(2), 276. https://doi.org/10.23887/jipp.v7i2.64156
Nurwidodo, N., Ibrohim, I., Sueb, S., & Husamah, H. (2023). “let’s transform!”: a systematic literature review of science learning in covid-19 pandemic era. Eurasia Journal of Mathematics, Science and Technology Education, 19(2), em2224. https://doi.org/10.29333/ejmste/12875
Dirhemsizler, C., & Eroğlu, U. (2025). İşletmelerde e-öğrenme faaliyetlerinin etkinliğinin Ölçüm modelleri ve karşılaştırılması: bir literatür İncelemesi. Yönetim Bilimleri Dergisi, 23(55), 502. https://doi.org/10.35408/comuybd.1553384
Setyaedhi, H. S. ., & Pramana, A. (2024). Digital learning transformation: the impact of a learning management system-based e-book on classical assumption tests in statistics courses. Jurnal Edutech Undiksha, 12(2), 232. https://doi.org/10.23887/jeu.v12i2.82121
Setyaedhi, H. (2023). Graphic media e-learning teaching materials to improve learning outcomes. Jurnal Edutech Undiksha, 11(1), 73. https://doi.org/10.23887/jeu.v11i1.58318